Internet access. That’s good news — unless you’re a maker of video games. So says attorney Matt Railo, a partner with Los Angeles-based Mitchell Silberberg & Knupp. The firm led the legal fights that shut down Napster, Aimster, and other file-swapping pirates. Now, Railo is braced for what he calls “the next piracy battleground” — gaming. The industry already loses some $3 billion annually to pirates, most of it through physical copying, but Railo warns the worst is yet to come. “Right now, it takes so long to download a game that few do it,” he says. “With broadband
it’s more feasible, but
even that takes hours.
As bandwidth expands and becomes cheaper, that barrier to piracy
will crumble, and we’ll
see much greater
problems for the video-game industry.”
— Chris Tucker